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Verity Integrated Systems 
As the sole VR/XR developer at Verity Integrated Systems, I am spearheading the technical development of virtual experiences directing warfighters through procedures for understanding and maintaining future-facing equipment. Leveraging the Unity and Unreal game engines to derive data-driven insights from concept development, refinement, and beyond.

Verity Hyper-dome
Dec 2024 - Present | Team Size: 2 | Unreal Engine 5

(Images and videos subject to release further in development)

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Overview

Verity Hyper-dome is a virtual reality application currently in development at Verity Integrated Systems, an advanced Science and Technology (S&T) driven company providing systems design engineering in Huntsville, Alabama. The intent of the project is to leverage existing data and capabilities at Verity to develop and interactive data synthesis & visualization environment for an offensive strike missile system. My main responsibility is creating an asset pipeline to get data, such as trajectories, structural and thermal, from our aerospace engineers into a format that can be read and visualized by Unreal. This real-time data visualization in Virtual Reality allows our team to make data-driven insights during their design and development cycle.

 

Responsibilities & Contributions

  • Scripting all user interactions and interfaces using C++ and Unreal Blueprint system.

  • Adapting Cesium for Unreal to work with our use case.

  • Designing and proving an asset pipeline to visualize complex scientific data in the Unreal Engine.

  • Writing Python scripts for Paraview, Blender, and Unreal to automate data importing and exporting. 

     

Features

  • Accurately visualize aero-vehicle trajectories on a to-scale earth model in real-time using Cesium for Unreal.

  • Visualizing critical analytical data (e.g., aerothermal, mechanical, manufacturing, and operational analysis) in the Unreal Engine for rapid data-driven insights.

  • Leveraging the capabilities of the HTC Vive Pro and Varjo XR-3 to visualize and interact with CAD files during development to allow team members to make data-driven insights.

     

MEP-1050 Generator Maintenance Demo
Feb 2023 - July 2023 | Team Size: 4 | Unity Game Engine

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Overview
The Verity MEP-1050 Generator Maintenance Demo is a multi-user virtual reality project developed at Verity Integrated Systems, an advanced Science and Technology (S&T) driven company providing systems design engineering in Huntsville, Alabama. The intent of the application is to train users to perform maintenance activities on a MEP-1050 Generator in the Unity Game Engine. The foundation of the application is a dynamic task system synced to multiple users over the network. Users can work together to complete a series of sequential tasks in an immersive virtual environment for increased learning retention at a cheaper cost. While our demonstration was created using the MEP-1050 generator, the underlying task system can be adapted to any machine regardless of size or complexity. A demonstration of the application was shown at the 2023 

Space, Missile, and Defense Symposium held in Huntsville, Alabama.

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Generator1.png

MEP-1050 Generator and background assets were created by Adam Lau, the Multimedia Manager at Verity Integrated Systems

 

Responsibilities & Contributions

  • Scripting all user interactions and interfaces using C#.

  • Initiated the development of essential features including networking, task progression, user interaction, and a save/load system.

  • Created developer tools to streamline the process of adding, removing, and reordering tasks using Unity Scriptable Objects.

  • Conducted user testing and iterated based on feedback.
     

TaskExample_1.png

Task System built using Unity's Scriptable Objects, streamlining the process of adding, removing, and reordering tasks.

Features

  • Built in Unity HDRP with networking from Netcode for GameObjects.

  • Scalable and dynamic task system built off of Unity Scriptable Objects.

  • Intuitive save and load system using JSON files.

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