Verity Integrated Systems
As the sole VR/XR developer at Verity Integrated Systems, I am spearheading the technical development of virtual experiences directing warfighters through procedures for understanding and maintaining future-facing equipment. Leveraging the Unity and Unreal game engines to derive data-driven insights from concept development, refinement, and beyond.
Verity Hyper-dome
Dec 2024 - Present | Team Size: 2 | Unreal Engine 5
(Images and videos subject to release further in development)
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Overview
Verity Hyper-dome is a virtual reality application currently in development at Verity Integrated Systems, an advanced Science and Technology (S&T) driven company providing systems design engineering in Huntsville, Alabama. The intent of the project is to leverage existing data and capabilities at Verity to develop and interactive data synthesis & visualization environment for an offensive strike missile system. My main responsibility is creating an asset pipeline to get data, such as trajectories, structural and thermal, from our aerospace engineers into a format that can be read and visualized by Unreal. This real-time data visualization in Virtual Reality allows our team to make data-driven insights during their design and development cycle.
Responsibilities & Contributions
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Scripting all user interactions and interfaces using C++ and Unreal Blueprint system.
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Adapting Cesium for Unreal to work with our use case.
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Designing and proving an asset pipeline to visualize complex scientific data in the Unreal Engine.
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Writing Python scripts for Paraview, Blender, and Unreal to automate data importing and exporting.
Features
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Accurately visualize aero-vehicle trajectories on a to-scale earth model in real-time using Cesium for Unreal.
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Visualizing critical analytical data (e.g., aerothermal, mechanical, manufacturing, and operational analysis) in the Unreal Engine for rapid data-driven insights.
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Leveraging the capabilities of the HTC Vive Pro and Varjo XR-3 to visualize and interact with CAD files during development to allow team members to make data-driven insights.
MEP-1050 Generator Maintenance Demo
Feb 2023 - July 2023 | Team Size: 4 | Unity Game Engine
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Overview
The Verity MEP-1050 Generator Maintenance Demo is a multi-user virtual reality project developed at Verity Integrated Systems, an advanced Science and Technology (S&T) driven company providing systems design engineering in Huntsville, Alabama. The intent of the application is to train users to perform maintenance activities on a MEP-1050 Generator in the Unity Game Engine. The foundation of the application is a dynamic task system synced to multiple users over the network. Users can work together to complete a series of sequential tasks in an immersive virtual environment for increased learning retention at a cheaper cost. While our demonstration was created using the MEP-1050 generator, the underlying task system can be adapted to any machine regardless of size or complexity. A demonstration of the application was shown at the 2023
Space, Missile, and Defense Symposium held in Huntsville, Alabama.
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MEP-1050 Generator and background assets were created by Adam Lau, the Multimedia Manager at Verity Integrated Systems
Responsibilities & Contributions
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Scripting all user interactions and interfaces using C#.
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Initiated the development of essential features including networking, task progression, user interaction, and a save/load system.
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Created developer tools to streamline the process of adding, removing, and reordering tasks using Unity Scriptable Objects.
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Conducted user testing and iterated based on feedback.

Task System built using Unity's Scriptable Objects, streamlining the process of adding, removing, and reordering tasks.
Features
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Built in Unity HDRP with networking from Netcode for GameObjects.
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Scalable and dynamic task system built off of Unity Scriptable Objects.
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Intuitive save and load system using JSON files.