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Verity Employee Responsibilities
As the sole VR/XR developer at Verity Integrated Systems, I am spearheading the technical development of virtual experiences directing warfighters through procedures for understanding and maintaining future-facing equipment. Leveraging the Unity and Unreal game engines to derive data-driven insights from concept development, refinement, and beyond.

Verity Hyper-dome
Dec 2024 - Present | Team Size: 2 | Unreal Engine 5

(Images and videos subject to release further in development)

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Overview

Verity Hyper-dome is a virtual reality application currently in development at Verity Integrated Systems, an advanced Science and Technology (S&T) driven company providing systems design engineering in Huntsville, Alabama. The intent of the project is to leverage the existing data and capabilities of Verity to create a small-scale digital twin of an offensive strike missile system in Unreal Engine 5. My main responsibility is creating an asset pipeline to get data, such as trajectories and aerothermal, from our aerospace engineers into a format that can be read and visualized by Unreal. This real-time data visualization in Virtual Reality allows our team to make data-driven insights during their design and development cycle.


 

Responsibilities & Contributions

  • Scripting all user interactions and interfaces using c++ and Unreal Blueprint system.

  • Adapting Cesium for Unreal to work with our use case.

  • Assisting with CAD asset implementation from Solidworks using Unreal Datasmith and Dataprep.

  • Designing and proving an asset pipeline to visualize complex scientific data in the Unreal Engine.

     

Features

  • Accurately visualize aero-vehicle trajectories on a to-scale earth model in real-time using Cesium for Unreal.

  • Visualizing critical scientific data such as mechanical and aerothermal to allow for rapid data-driven insights.

  • Leveraging the capabilities of the HTC Vive Pro and Varjo XR-3 to visualize and interact with CAD files during development to allow team members to make data-driven insights.

     

MEP-1050 Generator Maintenance Demo
Feb 2023 - July 2023 | Team Size: 4 | Unity Game Engine

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Overview
The Verity MEP-1050 Generator Maintenance Demo is a multi-user virtual reality project developed at Verity Integrated Systems, an advanced Science and Technology (S&T) driven company providing systems design engineering in Huntsville, Alabama. The intent of the application is to train users to perform maintenance activities on a MEP-1050 Generator in the Unity Game Engine. The foundation of the application is a dynamic task system synced to multiple users over the network. Users can work together to complete a series of sequential tasks in an immersive virtual environment for increased learning retention at a cheaper cost. While our demonstration was created using the MEP-1050 generator, the underlying task system can be adapted to any machine regardless of size or complexity. A demonstration of the application was shown at the 2023 

Space, Missile, and Defense Symposium held in Huntsville, Alabama.

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Generator1.png

MEP-1050 Generator and background assets were created by Adam Lau, the Multimedia Manager at Verity Integrated Systems

 

Responsibilities & Contributions

  • Scripting all user interactions and interfaces using C#.

  • Initiated the development of essential features including networking, task progression, user interaction, and a save/load system.

  • Created developer tools to streamline the process of adding, removing, and reordering tasks using Unity Scriptable Objects.

  • Conducted user testing and iterated based on feedback.
     

TaskExample_1.png

Task System built using Unity's Scriptable Objects, streamlining the process of adding, removing, and reordering tasks.

Features

  • Built in Unity HDRP with networking from Netcode for GameObjects.

  • Scalable and dynamic task system built off of Unity Scriptable Objects.

  • Intuitive save and load system using JSON files.

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